![]() The idea that Blitzball would be the only entertainment in all of Spira comes to mind as an incredibly implausible notion, but it is far from alone in the game’s world. Some of the tangents the story takes are interesting, others are inscrutably baffling. Its core tenets, that a young man named Tidus has been sucked 1,000 years into the future, where the world is constantly being threatened by a recurring nightmare called Sin that can only be temporarily defeated by Summoners, are solid and interesting. The game’s story, on the other hand, is a decidedly mixed bag. Traveling the Sphere grid is time-consuming but quite addictive, and is an excellent means of improving characters. The process plays remarkably like a board game, with characters moving along set paths for awhile but being able to unlock new notches as key items are acquired to do so. Unlike the traditional experience point system that simply assigns statistics when a character gains levels, the Sphere grid requires quite a bit more involvement from the player to navigate its nodes. Ability Points are awarded after killing enemies to all the characters who acted in the battle, and those Ability Points translate into gaining Sphere grid levels. The Sphere grid, the means by which characters improve their attributes, is also a highlight of the game. ![]() Quick, easy to understand, and enjoyable to partake in, Final Fantasy X‘s combat is a definite highlight. Status ailments play a large role in the combat, and inflicting them upon enemies is extremely helpful at times. Each character also has individual aptitudes, and cycling them during battle will often be necessary so that enemies can be dealt with in the most efficient manner. A gauge on the top right of the screen constantly displays the turn order, allowing careful planning of the right actions to take place. Three of the game’s seven characters can be onscreen concurrently, but a button press will allow the player to swap them with any of those currently on the sideline, ready to take an immediate action. X‘s influence and its quality are not necessarily correlated, but the game beneath all the extraneous elements is quite good indeed.Ĭombat in Final Fantasy X is a remarkably good use of turn-based maneuvering that stays interesting all the time. The influence of the game was enormous, ushering a new era of cinematic RPGs into being. Many things about Final Fantasy X were borrowed from earlier games in the series, and many were new at the time. In the days when the PlayStation 2 was young, SquareSoft developed a new Final Fantasy for it.
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